Current lesson plans available —
Sculpting (modelling in Pixologic Zbrush)
Retopologize (lowering the resolution from high poly to low poly in Autodesk Maya)
Uv mapping / Unwrapping in Autodesk Maya
Texture painting in Substance painter
Texture assignment in Autodesk Maya
Custom rigging in Autodesk Maya (including IK and FK switching, as well as space switching)
Basic animation in Autodesk Maya (start with a ball, tail motion, character idle, walk and run)
(FUTURE) Basic lighting setup’s and rendering
(FUTURE) Export to Unity
(FUTURE) Animation blend tree’s in Unity
(FUTURE) Timeline and Cinemachine in Unity
(FUTURE) Modelling in Maya
(FUTURE) Rendering in Blender
(FUTURE) Making a great demo reel
You can learn at your own pace. If you have any questions, there is a private Discord server, and Ill do my best to find those answers for you! Each module goes step by step.
Hello there, my name is Jason Newkirk and I am a passionate creative who has worked as a professional gaming artist for over 24 years. As a character modeler, rigger, and animator, I've created countless video and slot machine games and now I want to share that knowledge with others who have the same creative dream. I’ll show YOU the processes I’ve learned and help you LEARN and improve your 3D skillset. Of course, you'll need to put in the time and effort to IMPROVE, but I’m eager to help you learn and GROW. Entering, staying relevant, and continuing to work in this creative industry is a JOURNEY that every artist continues to make and I'll do my best to help you SUCCEED along the way.
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